About Me
My name is Renata, and I’m developing my skills in creating game environments and animations, combining storytelling with hands-on work in tools like Blender and Unreal Engine 5. I’m inspired by everyday life - because it’s people, their experiences, and imagination that make it possible to create worlds that truly draw others in.
I began my journey with Blender, and later moved into Unreal Engine 5, where I built my own environment and narrative from scratch in the form of a game. This became my graduation project, which I completed with distinction - and at the same time, it marked the beginning of something bigger.
I’m especially interested in blending the real and digital worlds. I work with photogrammetry and document spaces during activities like running, which allows me to create more authentic and immersive environments.
🔗 Photogrammetry
After graduating, I received funding for a motion capture suit and started developing further in animation. Movement is very important to me - alongside running and horse riding, I train Brazilian jiu-jitsu. I aim to translate real, physical motion into believable character animation. I treat training and physical activity as an essential part of developing my animation skills and body awareness. .
I’m currently looking for opportunities to work within a team where I can continue growing and contribute to larger - scale projects. I’m highly motivated to keep learning and to constantly improve the quality of my work. .
📧 renata@roguesynthesis.com
🔗 LinkedIn Profile