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Photoshop Illustrator Premiere Polycam Rokoko Metahuman Unreal Engine Blender Photoshop Illustrator Premiere Polycam Rokoko Metahuman Unreal Engine Blender

About Me

My name is Renata Sobieniak and I’m a graduate of Design studies with a specialization in Game Development. I’ve always been passionate about video games — not only as a player, but as someone deeply fascinated by the technical and artistic process of creating game worlds.

I'm a creative 3D artist and game developer with a background in level design, photogrammetry, and real-time environments. My passion lies in building immersive game worlds and pushing the boundaries of digital storytelling. I'm always exploring new ways to bring ideas to life.

My growing interest led me to treat my thesis as an opportunity: an excuse to dive even deeper into the development pipeline while also completing my degree and opening new paths for future growth.

📧 renata@roguesynthesis.com 🔗 LinkedIn Profile

My Photo

Level Design & Game Environments

A collection of 3D visualizations presenting the creative journey of building game worlds — from concept to final render

Building My Own Game – From Thesis to Full Production

What started as my design thesis has grown into a full-scale independent game development journey...

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Mapa

Photogrammetry-Based Character Creation Workflow

Using photogrammetry techniques, I captured a series of facial images to generate a high-resolution 3D scan of my own face. The model was processed and refined for use in Metahuman Creator, allowing the creation of a fully rigged digital character.

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Game Model Preparation – Retopology and Optimization

Projekt 2

Retopology was performed on the model to optimize it for gameplay and performance. This results in a reduced polygon count, significantly lowering memory and CPU load during rendering. Such optimization preserves high visual quality while ensuring smooth and stable gameplay.

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Game-Ready Hair

Hair created using hair cards

Hair model optimized for game performance. Diffuse, normal, and alpha textures baked specifically for this model, ready for use in the game engine.

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Projekt 2

Projekt 2

After graduating, I decided to keep going

I successfully applied for a startup grant, which allowed me to invest in professional tools such as a motion capture suit, a resin and filament 3D printer, a new graphic tablet, and upgraded hardware.

Rokoko Smartsuit Pro II

I use the Rokoko Smartsuit Pro II with Rokoko Studio Pro, along with a headrig and mocap gloves. This setup allows for full-body, facial, and hand motion capture for use in game, film, and 3D animation workflows.

Advanced Computer Hardware

I work on a high-performance PC equipped with a latest-generation GPU, AMD Ryzen 7 processor, and an advanced cooling system to ensure stable performance during demanding real-time 3D workflows and rendering tasks.

ANYCUBIC Photon Mono M5s Pro 14K & ANYCUBIC Kobra 2 Neo

A resin 3D printer equipped with WiFi and an air heater and a filament printer — for precise printing of figurines, parts, and prototypes. They deliver high quality, accuracy, and reliability for creating detailed models.

and more...

Building My Own Game – From Thesis to Full Production

Currently, I’m developing my own game in Unreal Engine 5, which allows me to grow across every aspect of game creation. I'm building custom assets in Blender and implementing gameplay mechanics — creating everything from scratch to maintain full creative control.